Job Description
Job Title: GPU Software Engineer Location: San Jose, CA Duration: 6+ months contract (Long Term) Roles and Responsibilities: As a GPU Software Engineer, you will be equipped to develop GPU IP from the early Architectural planning process until we productize and ship millions of devices to consumers. You will be responsible for becoming a domain expert in at least one project area, and gaining knowledge and competencies for developing new features and debugging any customer issues related to your domain. Requirements / Key responsibilities include: Software Development in C/C++/Python Best Practices using git, gerrit (code reviews), continuous integration Debugging driver failures and performance issues using code and graphics debugging tools Documentation and communication using common project management tools (JIRA, Confluence, Wiki, Chat, Email) Researching new API changes and trends in graphics for future GPU enhancements Familiarity with Linux, and Android Operating systems for coding environment and target device development Skills And Qualifications Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. 5+ years of graphics software engineering experience or 1+ years of graphics software engineering experience with PhD 5+ years of experience with C/C++ programming Problem-solving and communication skills 5+ years of object-oriented and component-based design experience Preferred Qualifications Experience delivering graphics APIs, graphics drivers or Game Engine subsystems for graphics Experience with firmware development Knowledge of ray tracing, rasterization, and linear algebra Experience with low level performance profiling and optimization Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems Experience with either DirectX/Vulkan/OpenGL/Metal