Job Description
Who you are 8+ years in developing and deploying top of the line user-facing applications Bachelor's degree in Computer Science, or a similar technical field (or related work experience) 3+ years of experience with C++ or another lower-level language A passion for end-user experience Experience with UI frameworks like React, Cocoa, WPF, or others is a plus Experience in making developer-, engineer- or artist-facing tools, such as game development tooling, CADs, 3D editors, design tools is a big plus What the job involves As a Principal Engineer in the Builder Tools team, you’ll work on interactive, developer-facing tools and reusable tooling frameworks for Roblox Studio, a collaborative IDE for making Roblox games The Builder Tools team is in charge of Roblox Studio’s content making features, from 3D draggers to world-class character animation tools, tooling for making terrain for huge worlds, in-game UI authoring tools, and many more In this role, you will have a direct impact on how streamlined and enjoyable making games on Roblox is for hundreds of thousands developers worldwide! You will: Work on various interactive tools for Roblox game developers Define architecture and implement reusable tooling frameworks Work with UX designers and Product Manager to come up with most optimal and ergonomic solutions Design and execute on the architecture and technical direction that will be the future of our application Own and deliver complex technical projects from the planning stage through execution Work cross functionally, across teams and technology platforms Mentor team members helping them improve their professional skills and expertise Design, develop, and implement technological practices, patterns, and strategies Participate in building the world's best professional application for massively multiplayer game development